UST Chile creating Spanish cases

Our project with Universite San Tomas, Concepcion, Chile that was first mentioned in Chile adopts OLab for virtual scenarios, continues apace.

After some initial challenges with language, which was greatly mitigated by excellent translation services and multi-lingual Zoom meetings, our team (led by Michelle Cullen) has been assisting teachers in Chile in the creation of virtual scenarios.

OLab is largely language agnostic, as noted here (Multilingual OLab), even supporting Right-> Left languages and scripts. We are exploring to what extent the authoring framework should also be made multilingual but are happy  to report that, so far, this has not been a barrier for our authors.

Virtu-WIL Phase 1 completed

Colleges and Institutes Canada (CICan) recently completed the first phase of their Virtu-WIL Project,

Together with Simulation Canada, they assembled 137 virtual simulations for healthcare professionals in various disciplines: nursing, paramedicine and medical lab technicians. The entire collection is available at

OLab was pleased to collaborate with a group of authors from many institutions in the creation of some of these cases.

This initiative was funded by Employment and Social Development Canada (ESDC) via The Innovative Work-Integrated Learning Initiative –

CICan has been invited to create more cases for Phase 2 of this initiative. We intend to support this second round of cases.

Service interruption on

We are so sorry that servers on our domain were down since Monday. Good news is that all are working normally again.

The services affected were: — this WordPress site — our main OLab3 site — our CURIOS video mashup service

The actual servers themselves were happily running all through this time. No downtime and no data lost. But they were invisible to the outside world, which makes them just a tad useless. The miscreants on the network team will be flogged with a wet noodle.

There was no data breach, no hackers, etc.

We do now have a backup installation running on a separate service which we can rapidly switch to if needed. We will post this on this site if we have to turn things over to the new server.

Maintenance and reboots on demo server

For my heaviest users of OLab3 on this server at, I wanted to give you guys a heads-up about a few upcoming things.

This server is getting quite slow and bogged down at times. Yes, we all want to migrate to OLab4 asap… still getting a few hiccups on that… coming soon.

Sadly on this OLab3 server, some of the slow-downs seem to be because of memory leaks in the Kohana framework on which OLab3 is based. We also have some heavy class loads coming up so we are making a few wee changes so that this server does not slow down too much.

We hope also to give you access to some alternatives. Anyway, these are the important points: 

  1. The will be rebooted periodically to clear the memory leaks. The usual time for this will be 06:00 UTC
  2. This will not be everyday. We should be able to set up a cron job so that it only happens one day per week, probably Sunday mornings.
  3. Over the next couple of weeks, it may happen more often as we prep for some big groups of students.
  4. Please contact me if there is a class or exam or whatever coming up that you want us to avoid.
  5. We have been working on some alternate servers that you can also use. These will have largely the same code and functions. Initially the database of cases will be mostly the same between them but they do not share a database so cases developed on one will not automatically show up on another. Thank heavens for import/export and files.  


Avatars in OLab4

Avatars have been a popular item with OLab3 authors for years. But while useful, they have had their limitations.

In our redesign of OLab4, we are now looking at the issue of avatar editors. There are many 3rd party options out there. Rather than reinvent the wheel, we think it would make more sense to have authors use these and then use the generated images.

What do you think of this approach? Have you found any particularly useful avatar editors or generators that you would recommend?

Dynamic Scoped Objects

Previously, we gave you a teaser about a whole new level of functionality in OLab4: Scoped Objects. These have turned out to be powerful and will allow much improved reusability of modules and objects, which will speed up case authoring.

Being able to control the scope means that, like in common programming languages, where variables can be local, public, global etc, our objects can also be shared across a variety of levels eg map-level, server-level but also node-level and global-level ( a common set to be shared by all OLab4 servers).

Until recently, the state of some of the objects, like Counters, was only updated when the user changed Nodes. This is somewhat similar to the situation in OLab3. While this concept is nice and simple, it does have lots of limitations.

The new Single Page Architecture (SPA) in OLab4 means that some Counters can be manipulated within the page. It will be easier to illustrate what this means with some example cases when OLab4 is ready.

Now, our development team has come up with the concept of Dynamic Scoped Objects. These can be changed, without having to change Nodes, and server load can be controlled so that complex cases do not bog things down.

For server-level Counters, that will be used in team-based learning, this also opens up some interesting possibilities where Counters can be shared across multiple maps on the same server. This provides a way of having maps interact with each other (and therefore the team members playing their respective roles on such maps). We wrote about this before.

The difference now with Dynamic Scoped Objects is that we can control how often these objects are updated. So, if one team has not changed the Node, they will still see how such a Counter is altered if a competing team does something to change the same Counter.

Again, this will be easier to illustrate with some example cases and scenarios when we have this running in the near future. Feel free to ask questions about this or to make suggestions on cool ways in which to use such shared Counters.


OLab4 development resumes

After a pause of several months, we are delighted that development of OLab4 has resumed. We now having funding from a few sources, enough to make a sustained push to get things pushed out the door… and soon.

While we were paused, we took the opportunity to examine where we had gotten to in the development roadmap. It had become clear that sticking with the Entrada framework had too many limitations.

It had also become clear that remaining with the PHP and Javascript base was now too limiting. It had been chosen because that was the most common way to develop a browser-based application in the academic world. But things have moved on and Microsoft’s .Net environment now has so much more to offer.

Since OpenLabyrinth was originally written in Microsoft ASP, it kinda seemed like going back to old ground… and old problems. But .Net is now fully open-source and works across a variety of operating systems. Academic computing is now largely cloud-based, as is so much application software. Using .Net allows us to be either server-based or cloud-based, and affords a whole new degree of scalability if we need it in the future.

Our team has been exploring the difficulties of migrating our codebase across to .Net — it has been great to find that these difficulties are way less than expected. It has also made further development more flexible and has opened up a bunch of new options for us, which I will write about shortly.

There is a big enough change to the functionality of this new codebase that we are releasing it as version 4.5 … and when will this happen?? Soon, young Padewan, soon.

Turk Talk as a service

Breaking news!

Just had lunch with my senior technical advisor about progress on OLab4 development. And, boy, do I have news for you.

He has been exploring a whole new approach to Turk Talk, in-app messaging, and flow control for OLab4. This opens up a whole raft of possibilities for what educators will be able to do with the platform. Many of these will be particularly helpful for small group and team-based learning.

Some of the new functions that will be possible:

  • improved chat messaging between teachers and learners
  • more effective nudges and reminders during case play
  • on-the-fly room allocation
  • rules-based responses and actions
  • scheduled launch of certain objects and modules within a case
  • more flexible display of learner progress within the case

Some of these functions, such as popup reminders, were possible in OLab3 but it was a bit of a hodge-podge to get things working. By making the Turk Talk functionality work as a separate service, rather than being tightly integrated as it was within OLab3, we can make things much flexible and future-proof.

Team-based Learning

We talked before about how OLab4 is better able to handle team-based learning. By using activity metrics, we can measure how effective the contributions are of each team member. All other team rating scales we have looked at will only evaluate the function of the team as a whole. This goes further.

Now, by using Turk Talk as a messaging and control service, we can introduce some neat new capabilities. The Turker or Director can now redirect team members into new areas of the case, if they are struggling (or if they are excelling and could benefit from some bonus points through extra achievements).

Hockey Lines

In blended scenarios working with other resources such as hi-fidelity mannekins, we often find that there is a bottleneck created around these high-cost resources. When running a resuscitation code, there are typically 3-5 active team members working on the mannekin, with the remaining 8-12 watching from the sidelines. This is why we came up with the premise of Hockey Lines, which some of you may be familiar with.

Hockey Lines

In Hockey Lines, the idea is that you can rapidly switch in secondary team members from the “bench”. This improves Crew Resource Management and active communication loops enormously. But up till now, all this has only been feasible with live in-person sim rooms. Now, with this new approach to Turk-Talk-as-a-Service, we will be able to support a similar Hockey Lines approach within our OLab4 scenarios.

Service-based affordances

There are other advantages to the Turk-Talk-as-a-Service approach. It will allow us to add in more sophisticated logic and text parsing to our scenarios. It will enable us to create time-based interactions such as reminders if you are taking too long, scheduled start of a Turk Talk session, or even something like the Tamagotchi cases that we tried to implement years ago.

All of these crazy ideas have been in our melting pot for a while. But previously, it was hard to create the needed functionality and it depended on custom coding because Turk Talk was so tightly embedded within the OLab3 code base. Using the Turk-Talk-as-a-Service approach, it opens up what can be done on the programming side dramatically. But for the average case author, they will not need to get bogged down with such programming. They will simply be able to pick the kind of triggers and alerts that they want to make use of in their Scenarios.

It will even allow us to explore the integration of chatbot services into some of our scenarios. Our previous attempts and explorations had shown us that the amount of work involved in integrating a chatbot service exceeded the time and resources available to the average case author. Great for medium to large businesses; too much for us. But, now in taking the Turk-Talk-as-a-Service approach, we can explore the feasibility of creating more generic chatbot response trees that can be reused across different scenarios. Such a leveraging effect may transform such chatbot services from a curiosity into something practical.

Lastly, we plan to create an API for the Turk-Talk-as-a-Service. This means that other applications and services can more readily interact with Turk Talk and will allow us to extend its capabilities beyond OLab, much as we did with our CURIOS video mashup service.